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projekte:dot-matrix-display [2016-07-07 11:42] – [Pinbelegungen] cracki | projekte:dot-matrix-display [2017-01-17 01:01] (current) – external edit 127.0.0.1 | ||
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Zwei Dot Matrix Panels aus China, 32x16 Pixel Rot, 10 mm Pitch (P10). Keine Ahnung, wem die gehören. | Zwei Dot Matrix Panels aus China, 32x16 Pixel Rot, 10 mm Pitch (P10). Keine Ahnung, wem die gehören. | ||
- | Arduino, Steckbrett, Netzteil sind Clubbesitz/ | + | Arduino, ESP8266 NodeMCU Devboard, Steckbrett, Netzteil sind Clubbesitz/ |
* http:// | * http:// | ||
Line 26: | Line 26: | ||
* 12: R (SPI mosi) | * 12: R (SPI mosi) | ||
- | Arduino: | + | ===== Implementierung ===== |
+ | |||
+ | * modifizierte DMD2: https:// | ||
+ | * arduino sketch und lua script https:// | ||
+ | * TCP pixelflut kommt *vielleicht* noch. wer ne implementierung in NodeMCU-Lua anschleppt | ||
+ | |||
+ | ==== MQTT Endpunkte ==== | ||
+ | |||
+ | * runlevel : shutdown/ | ||
+ | * kontrolliert, | ||
+ | * cracki/ | ||
+ | * reset : | ||
+ | * " | ||
+ | * alles andere resettet den ganzen Apparat | ||
+ | * solid : 0/1/255 | ||
+ | * 0 und 1 setzen die pixel auf 0 oder 1 | ||
+ | * 255 invertiert alles | ||
+ | * dutycycle : 0-255 | ||
+ | * sollte man nicht uebertreiben, | ||
+ | * pixelflut : PX <x> <y> < | ||
+ | * bitmap : 128 bytes | ||
+ | * text : Text vollhoch | ||
+ | * text1 : Text Zeile 1 | ||
+ | * text2 : Text Zeile 2 | ||
+ | * gameoflife : 0/1 | ||
+ | * gameoflife/ | ||
+ | * gameoflife/ | ||
+ | |||
+ | ==== Pinbelegungen ==== | ||
+ | |||
+ | Panel -> Arduino: | ||
* 1 -> D9 (mit 100k pulldown, sonst legen die panels los, ueberlasten das netzteil, spannung am arsch, arduino kommt nicht hoch) | * 1 -> D9 (mit 100k pulldown, sonst legen die panels los, ueberlasten das netzteil, spannung am arsch, arduino kommt nicht hoch) | ||
- | * 2 -> D6 | ||
* 4 -> D7 | * 4 -> D7 | ||
* 8 -> D13 | * 8 -> D13 | ||
Line 35: | Line 64: | ||
Arduino mit ESP fuer netzwerk: | Arduino mit ESP fuer netzwerk: | ||
- | * TXD -> ESP RXD0 | + | |
+ | | ||
+ | * reset <- ESP D2 | ||
+ | * GND und VCC passend | ||
- | ESP als netzwerksklave | + | ESP als netzwerksklave |
* erde, vcc | * erde, vcc | ||
- | * txd0 -> arduino | + | * TXD0 -> Arduino RX |
+ | * RXD0 -> Arduino TX | ||
+ | * D2 -> arduino | ||
- | ESP only: | + | ungetestete alternative, |
* 2 (A mux) -> D1 | * 2 (A mux) -> D1 | ||
* 4 (B mux) -> D2 | * 4 (B mux) -> D2 | ||
Line 49: | Line 83: | ||
* 12 (R) -> D7 (HMOSI) | * 12 (R) -> D7 (HMOSI) | ||
- | ===== aktuelle Arbeit daran ==== | ||
- | * mx hackt eine python library, wodurch Pixel [gegeben durch (x,y)] manipuliert werden kann | ||
- | * mx will dann pixelflut und ähnliches laufen lassen | ||
- | |||
- | Example Code mit Noise, gerade genug um es am laufen zu halten: | ||
- | < | ||
- | /* | ||
- | Game of Life display | ||
- | |||
- | Simulates Conway' | ||
- | https:// | ||
- | */ | ||
- | |||
- | #include < | ||
- | #include < | ||
- | |||
- | // How many displays do you have? | ||
- | const int WIDTH = 2; | ||
- | const int HEIGHT = 1; | ||
- | |||
- | SPIDMD dmd(WIDTH, | ||
- | |||
- | void populate_random_cells() { | ||
- | // Populate the initial display randomly | ||
- | for(int x = 0; x < dmd.width; x++) { | ||
- | for(int y = 0; y < dmd.height; y++) { | ||
- | if(random(100) < 30) // Increase 30 to a higher number to set more initial pixels | ||
- | dmd.setPixel(x, | ||
- | dmd.setPixel(x, | ||
- | } | ||
- | } | ||
- | } | ||
- | |||
- | // the setup routine runs once when you press reset: | ||
- | void setup() { | ||
- | Serial.begin(9600); | ||
- | dmd.setBrightness(50); | ||
- | dmd.begin(); | ||
- | |||
- | randomSeed(analogRead(0)); | ||
- | populate_random_cells(); | ||
- | } | ||
- | |||
- | // the loop routine runs over and over again forever: | ||
- | void loop() { | ||
- | // Store the current generation by copying the current DMD frame contents | ||
- | DMDFrame current_generation(dmd); | ||
- | |||
- | long start = millis(); | ||
- | |||
- | // random seed | ||
- | for (int k = 13; k > 0; k -= 1) | ||
- | current_generation.setPixel(random(dmd.width), | ||
- | |||
- | // Update next generation of every pixel | ||
- | bool change = false; | ||
- | for(int x = 0; x < dmd.width; x++) { | ||
- | for(int y = 0; y < dmd.height; y++) { | ||
- | bool state = current_generation.getPixel(x, | ||
- | int live_neighbours = 0; | ||
- | |||
- | // Count how many live neighbours we have in the current generation | ||
- | for(int nx = x - 1; nx < x + 2; nx++) { | ||
- | for(int ny = y - 1; ny < y + 2; ny++) { | ||
- | if(nx == x && ny == y) | ||
- | continue; | ||
- | if(current_generation.getPixel(nx, | ||
- | live_neighbours++; | ||
- | } | ||
- | } | ||
- | |||
- | // Update pixel count for the next generation | ||
- | if(state && (live_neighbours < 2 || live_neighbours > 3)) { | ||
- | state = false; | ||
- | change = true; | ||
- | } | ||
- | else if(!state && (live_neighbours == 3)) { | ||
- | state = true; | ||
- | change = true; | ||
- | } | ||
- | dmd.setPixel(x, | ||
- | } | ||
- | } | ||
- | |||
- | Serial.println(String(" | ||
- | if(!change && 0) { | ||
- | // We've made it to an unchanging state | ||
- | delay(500); | ||
- | populate_random_cells(); | ||
- | // (We can't detect steady states where things change forward | ||
- | // and back, for these you need to press reset!) | ||
- | } | ||
- | } | ||
- | </ |